Bezier.js
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/** * * @class Used to calculate Bezier splines for any number of control points. * */ YAHOO.util.Bezier = new function() { /** * Get the current position of the animated element based on t. * @param {array} points An array containing Bezier points. * Each point is an array of "x" and "y" values (0 = x, 1 = y) * At least 2 points are required (start and end). * First point is start. Last point is end. * Additional control points are optional. * @param {float} t Basis for determining current position (0 < t < 1) * @return {object} An object containing int x and y member data */ this.getPosition = function(points, t) { var n = points.length; var tmp = []; for (var i = 0; i < n; ++i){ tmp[i] = [points[i][0], points[i][1]]; // save input } for (var j = 1; j < n; ++j) { for (i = 0; i < n - j; ++i) { tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0]; tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; } } return [ tmp[0][0], tmp[0][1] ]; }; };